10 Principles for Good Design

Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him — “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?

As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design. (Sometimes they are referred as the ‘Ten commandments’.)

  1. Good design is innovative.
  2. Good design makes a product useful.
  3. Good design is aesthetic.
  4. Good design helps us to understand a product.
  5. Good design is unobtrusive.
  6. Good design is honest.
  7. Good design is durable.
  8. Good design is consequent to the last detail.
  9. Good design is concerned with the environment.
  10. Good design is as little design as possible.

An animated home screen is not good design. It is useless, shiny shit.
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